Last modified: January 13, 2023
The Gamera source tree looks something like this:
./ | Basic information files for building Gamera. | |
setup.py | A Python setuptools-based build script. See building and installing Gamera. | |
doc/ | Documentation for Gamera | |
gendoc.py | Script to generate documentation. (requires that docutils be installed) | |
src/ | Source files for the static documentation. These are written in the reStructuredText format used by docutils. | |
html/ | The generated HTML documentation. | |
gamera/ | All the files needed by Gamera at runtime. Since Python is interpreted, this means Python source files. | |
gui/ | Python source related to the GUI. These are optional. | |
plugins/ | Python source for plugins. This is mostly metadata that describes how to compile and run C++ plugins. See Writing Gamera Plugins for more info. | |
pixmaps/ | Images and icons used by the Gamera GUI. These PNG files are converted into Python source code (gamera/gui/gamera_icons.py) using the convert_images.py script. | |
gamera/include/ | C++ header (.hpp) files. Since the Gamera C++ code is so heavily templatized, most of the code is here. | |
plugins/ | Source code for the C++-based plugins. | |
vigra/ | Code from the VIGRA Computer Vision Library used by Gamera. Gamera can use these methods directly thanks to the vigra_*.hpp headers. | |
misc/ | Other miscellaneous files for information that are not used directly by Gamera. | |
gamera.dtd | An XML DTD for Gamera's XML file format. | |
src/ | Source code (that compiles directly to object files.) | |
eodev/ | EOdev: Evolving Objects (EO): an Evolutionary Computation Framework used to optimize the kNN classifier. | |
libtiff/ | libtiff: A library for reading/writing Tagged Image Format Files (otherwise known as Tons of Incompatible File Formats). Included for compiling convenience on MS-Windows and Mac OS-X. | |
tests/ | Includes unit tests for running with the pytest framework. These files are mainly useful only for the developers of Gamera. | |
migration_tools/ | Some tools to help migrate scripts from Gamera 2.x to Gamera 3.x | |
examples/ | Basic Gamera scripts to be used as starting points for end-user applications. See the script-writing documentation for more information |